Wednesday, March 6, 2013
Making the demo game pitch
Okay, so we did the paper prototype. But, we are far from done. We see great games, like portal and such, but many take it for granted and don't realize how much effort is put into it. Yeah. Well, let me tell you. This stuff takes months, and our games aren't nearly as detailed and precises as the ones you buy at GameStop. When we traced the prototype, that was step 1 out of like, 1 million. I realize this is an exaggeration, but I am just saying what it feels like. When we make the demo, we have to put all the code in that scene, make sure it works, fix the bugs, make it as good as we can and add the demo's game pitch. It takes a lot of work, effort and cooperation. And my group consists of two scatter brained kids, combined with a serious one that has an on/off switch on crazy, so, yeah, difficulties. Despite all this, we try to work together and most of the time, we can. All jobs have their difficulties, ups and downs, and arguments. Thens there's animating. I found out that I can, indeed draw while Dylan animates. Still, team work is crucial. If we cant work together, our group might not do well. Then there is the giant looming problem of previously mentioned game pitch. I have no clue what it could be. Our game is basically controlling a cell and plant, keeping the plant alive until the next page, and yeah difficult. I'm racking my brains, but cant think up of any thing worthwhile. A good game pitch will probably take all of us working together, and right now we arent exactly organized. Until next time I guess. Bye.
Animation for our game
So we have to animate our game, no problem right? Wrong. I do not know how to animate. I pretty much can only draw. That is turning into a problem. On a lighter note, g#, I can do a small amount of coding. I made a wolf move around the screen, did the hit point thing. But that was with help. I hope I can help with them. Still, the animations we as a team are planning to do mainly involve the cell you have to use to navigate and gather resources, the sun and moon move as day transitions to night, and vise versa. The main programmer is Dylan, so maybe I'll just draw some things and he'll animate. I think I'll ask him. Bye!
Wednesday, February 13, 2013
Tracing paper prototype
Okay! So, lets see.... Right, the paper prototype. Its like this, we took our paper prototype, traced it in flash, or I did anyway, and then made it cool. I was responsible for about the team page, and the start screen. Luke was given the lose screen and did zoom out/zoom in for the first stage. Dylan took all the rest. I know, unequal division of labor, but we each place certain amounts of effort and detail in each. I am a perfectionist, obsessive compulsive and all that, so I put meticulous detail and effort into each. Luke was similar. Dylan, well, I dont know but he is serious and knows how much is not enough, and fine. I got a few ideas while doing the start screen and team page. For example, I now understand how dfficult t is for flash, paint and stuff to make exact pictures, which is why it took me a while. But a main thing I learned is how to take a screen shot, at least I think thats what its called. It took work from everyone, even between people, for us to finish. We gave constructive critisism, and improved our work. Bye for now, See you!
Friday, January 25, 2013
Wednesday, December 19, 2012
Plan Team Topic blog
Okay, one second. Oh, right. Sorry, using dragon dictation and, well never mind. Anyways, it's time to blog about my game. So, we started planning the game the first time suprising inovations came together as a group. It was all fine and good until, google drive/docs came. We have filled out it, mostly but the questions go one forever. And, they basicaly rephrase different questions over and over. Then, we discovered chat. Another obstacle for the scatter brain team. Still , it is going well. A good chunk of the game has been planed, even the top veiw of the cell before you are trapped inside it is done. Aparently, we are incorperating a dancing dust mite at the end if you finish. So, yeah, lets see how that one works out.
Sunday, December 16, 2012
Imagining the team game.
So, update on the game. We are doing a science game, as mentioned before called Cell AdVenture. What we are doing is making a game where you have to carry out the functions of each organelles, from the nucleus of said cell. After a certian point, you encounter enemies. If you finish the game, you see your plant, completely grown. You chose at the begining what plant you are, flower, tree, or herb. The point is to show how important the organelles are to the cell, in extension organs and in further extension all living things. Our game metamorphosed from an idea, to a basic outline, then to what we have now, an adventure game. To be honest, we chose cells because we knew it fairly well and the remembered a class activity from last year. Then we decided to make an interactive game out of the knowledge we had and make something similar to the prodject, which was getting out of a cell which had malfuntioned and had no energy. Anyway, our ideas changed and grew more refined untill we got a workable game topic. We have been having a few trouble spots, mainly that some of us can't concentrate very well, or remember who chose which jobs. For example, Dylan chose most of them including artist, I chose artist since I can't do much else, and Luke chose artist and a few Dylan had chosen as well. Luke and Dylan are good at research, the latter is better though. Dylan is the most serious. When me and Luke are goofing off, he helps us get back on track. Luke is silly but comes up with new ideas a lot, even if the are implausible, like a flying crab as the protagonist in a game. Still, we mostly balance each other out when in the right mood. When it comes to research though, they are a lot better than me. I get side tracked a lot. Still, we mostly explored a website called cells alive for information about plant cells. It has a bunch of interactive models and thats all I could see before I researched for a different site. For some reason, that website didnt seem to like me. Still, the game is one that you would need prior knowledge of cells to understand and finish. We had a brief problem on what we were doing in the beggining. I wanted the game to be you were inside the cell and had to make it function correctly to get out, but we ended up with having to complete the cells functions as the cell itself. Mostly you would, as my understanding goes, use the arrow keys to move around. I might be completely wrong though. We have another problem. Usong flash without getting off course. Well, thats me anyway. I once spent a class period doodling without realizing it. It looked pretty cool, but doesnt exactly serve a purpose in our game. We have used color gradience, that is important too. It allows us to make it look slightly less like a cartoon. Still, thats about it. I guess I'll post later. Bye!
Friday, December 7, 2012
Structure of Surprising Innovations
So, my team is called Surprising Innovations. We did the research for our game, game topic and alike. Our game topic is science, the one we all, hypothetically, understand the best. Our game is about cells, something I understand from the textbook and my sister. The point of our game is to correctly carry out the functions of a plant cell. You chose what you grow into, a tree, herb or flower, and carry out the functions without dying. Our game will be called Plant Cell AdVenture.
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