Wednesday, March 6, 2013

Making the demo game pitch

Okay, so we did the paper prototype. But, we are far from done. We see great games, like portal and such, but many take it for granted and don't realize how much effort is put into it. Yeah. Well, let me tell you. This stuff takes months, and our games aren't nearly as detailed and precises as the ones you buy at GameStop. When we traced the prototype, that was step 1 out of like, 1 million. I realize this is an exaggeration, but I am just saying what it feels like. When we make the demo, we have to put all the code in that scene, make sure it works, fix the bugs, make it as good as we can and add the demo's game pitch. It takes a lot of work, effort and cooperation. And my group consists of two scatter brained kids, combined with a serious one that has an on/off switch on crazy, so, yeah, difficulties. Despite all this, we try to work together and most of the time, we can. All jobs have their difficulties, ups and downs, and arguments. Thens there's animating. I found out that I can, indeed draw while Dylan animates. Still, team work is crucial. If we cant work together, our group might not do well. Then there is the giant looming problem of previously mentioned game pitch. I have no clue what it could be. Our game is basically controlling a cell and plant, keeping the plant alive until the next page, and yeah difficult. I'm racking my brains, but cant think up of any thing worthwhile. A good game pitch will probably take all of us working together, and right now we arent exactly organized. Until next time I guess. Bye.

2 comments:

  1. our games arent as good as game stop but we can still try.

    ReplyDelete
  2. Our games are only 2 dimensional. You don't see very many successful 2 dimensional games nowadays. Everybody loves dynamic 3d terrain to make the game realistic. Our games would have to be pretty good to be successful while still being 2 dimentional

    ReplyDelete