Izzys Blog
Saturday, April 13, 2013
Assembling teamz Demo
So, our game is in like, pre-pre-pre-Alpha stage. (For those of you who don't know, Alpha is when a game is being tested. It still has a lot of errors, so the major errors are what the programmers focus on. Any help? comment please) Any way, our game is still under development, and I realized something. Plant cells don't really move. So we have that obstacle. Maybe I'll just leave it to Luke, or maybe I'll' try to help. Who knows. I guess we'll see.
Presention relection blog.
I think our presentation was okay. I dint speak much, really just stood there. The game demo was incomplete, so we did not have much in that field. I fear that all of our game is a little beyond what we are capable of. But aside from all of those factors, I think it was decent. Even though it was incomplete, our game was what we made on our deadline, and that's just how it is. True, it would've gone faster with help, or if I understood the sound program better, or if i could actually program like the others, but I cant, so it came along as it did. If I was the only one working on this game, it would have random doodles everywhere, absolutely no animations or anything unless I asked for help. It would be rubbish. The only thing that light be slightly redeeming would possibly be the art. I lucky that they are working with me, and I'm grateful for their contributions on the game. Although there are crazy, or sullen, or just plain silly times, we still manage to work on the game each day, and get a little closer to the final project. If it has a random dancing dustmite, I know why, or a dinosaur making another eat a tree screaming eat your vegetables, I laugh and ask Luke why it's there. Each of us contributes some thing different, and sort of balance each other out. So even if we don't always get along, we all make the game a little better
Thursday, April 11, 2013
Adding buttons
So, coding. I can make the scenes pretty but, coding can just sit there, obstinately refusing to work. I know how to make a button, but I cant code it, or really anything. I leave the codes to my friends to figure out, though I don't feel good about it. I tried coding, and only when attempting the interactive did it work even slightly. I did help Luke make the sound, but I couldn't help him code. I got two new definitions in my personal dictionary under useless and obstacle. Oh, and 'code' changed too. Under it is the actual definition, and under that is something like: evil, nearly impossible, insanely hard, ect. Starting to get the idea? I can't code, buttons, the game, movie clips, whatever. I want to help but don't know how. I managed to slightly speed the button process by adding one, minus the coding, with the main page file. It is harder than what seems humanly possible. I just feel useless when it comes to coding. Sure, I managed the mini game thing we did before the teams assembled, but that was with a lot of help. Anyways, this has gone long enough, (I dont want to rant too much) so, bye!
Wednesday, March 6, 2013
Making the demo game pitch
Okay, so we did the paper prototype. But, we are far from done. We see great games, like portal and such, but many take it for granted and don't realize how much effort is put into it. Yeah. Well, let me tell you. This stuff takes months, and our games aren't nearly as detailed and precises as the ones you buy at GameStop. When we traced the prototype, that was step 1 out of like, 1 million. I realize this is an exaggeration, but I am just saying what it feels like. When we make the demo, we have to put all the code in that scene, make sure it works, fix the bugs, make it as good as we can and add the demo's game pitch. It takes a lot of work, effort and cooperation. And my group consists of two scatter brained kids, combined with a serious one that has an on/off switch on crazy, so, yeah, difficulties. Despite all this, we try to work together and most of the time, we can. All jobs have their difficulties, ups and downs, and arguments. Thens there's animating. I found out that I can, indeed draw while Dylan animates. Still, team work is crucial. If we cant work together, our group might not do well. Then there is the giant looming problem of previously mentioned game pitch. I have no clue what it could be. Our game is basically controlling a cell and plant, keeping the plant alive until the next page, and yeah difficult. I'm racking my brains, but cant think up of any thing worthwhile. A good game pitch will probably take all of us working together, and right now we arent exactly organized. Until next time I guess. Bye.
Animation for our game
So we have to animate our game, no problem right? Wrong. I do not know how to animate. I pretty much can only draw. That is turning into a problem. On a lighter note, g#, I can do a small amount of coding. I made a wolf move around the screen, did the hit point thing. But that was with help. I hope I can help with them. Still, the animations we as a team are planning to do mainly involve the cell you have to use to navigate and gather resources, the sun and moon move as day transitions to night, and vise versa. The main programmer is Dylan, so maybe I'll just draw some things and he'll animate. I think I'll ask him. Bye!
Wednesday, February 13, 2013
Tracing paper prototype
Okay! So, lets see.... Right, the paper prototype. Its like this, we took our paper prototype, traced it in flash, or I did anyway, and then made it cool. I was responsible for about the team page, and the start screen. Luke was given the lose screen and did zoom out/zoom in for the first stage. Dylan took all the rest. I know, unequal division of labor, but we each place certain amounts of effort and detail in each. I am a perfectionist, obsessive compulsive and all that, so I put meticulous detail and effort into each. Luke was similar. Dylan, well, I dont know but he is serious and knows how much is not enough, and fine. I got a few ideas while doing the start screen and team page. For example, I now understand how dfficult t is for flash, paint and stuff to make exact pictures, which is why it took me a while. But a main thing I learned is how to take a screen shot, at least I think thats what its called. It took work from everyone, even between people, for us to finish. We gave constructive critisism, and improved our work. Bye for now, See you!
Friday, January 25, 2013
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