Wednesday, March 6, 2013

Making the demo game pitch

Okay, so we did the paper prototype. But, we are far from done. We see great games, like portal and such, but many take it for granted and don't realize how much effort is put into it. Yeah. Well, let me tell you. This stuff takes months, and our games aren't nearly as detailed and precises as the ones you buy at GameStop. When we traced the prototype, that was step 1 out of like, 1 million. I realize this is an exaggeration, but I am just saying what it feels like. When we make the demo, we have to put all the code in that scene, make sure it works, fix the bugs, make it as good as we can and add the demo's game pitch. It takes a lot of work, effort and cooperation. And my group consists of two scatter brained kids, combined with a serious one that has an on/off switch on crazy, so, yeah, difficulties. Despite all this, we try to work together and most of the time, we can. All jobs have their difficulties, ups and downs, and arguments. Thens there's animating. I found out that I can, indeed draw while Dylan animates. Still, team work is crucial. If we cant work together, our group might not do well. Then there is the giant looming problem of previously mentioned game pitch. I have no clue what it could be. Our game is basically controlling a cell and plant, keeping the plant alive until the next page, and yeah difficult. I'm racking my brains, but cant think up of any thing worthwhile. A good game pitch will probably take all of us working together, and right now we arent exactly organized. Until next time I guess. Bye.

Animation for our game

So we have to animate our game, no problem right? Wrong. I do not know how to animate. I pretty much can only draw. That is turning into a problem. On a lighter note, g#, I can do a small amount of coding. I made a wolf move around the screen, did the hit point thing. But that was with help. I hope I can help with them. Still, the animations we as a team are planning to do mainly involve the cell you have to use to navigate and gather resources, the sun and moon move as day transitions to night, and vise versa. The main programmer is Dylan, so maybe I'll just draw some things and he'll animate. I think I'll ask him. Bye!